One of AMIGA's most emblematic programs is, without a doubt, LightWaveSoftware that gave users of our beloved computers the ability to step into the shoes of 3D industry professionals. And although it was—and still is—a true marvel, for years it was lacking in the ability to run it at 100% and without conflicts on machines equipped with a dedicated graphics card. But that has changed. And it has changed thanks to the extraordinary work of our dear and tireless friends. Tolkien and Kikems (AmigaWave), who have been working intensively on the LightWave code for months to definitively adapt it to systems with a graphics card (RTG).

And we're not talking about a simple patch to get the program to run on a modern configuration. The work involved progressively disassembling the original LightWave and updating numerous graphics routines designed to work with older OCS/AGA chips, as well as fixing problems that arose when using it on older systems. Amiga more modern.
Until now, to use LightWave outside of a Amiga PAL or NTSC required different adjustments and solutions that didn't always ensure everything worked correctly. On machines without the original graphics chips, some elements might not display correctly, and in later versions of AmigaOS, internal errors could also appear.
With LightWaveRTG, all of this is resolved. The application now works directly through the graphics card and includes a new tool for configuring display modes. Interface and redraw routines have also been optimized, resulting in faster performance. This adaptation has also required redesigning some interface elements. For example, the options panels are no longer fixed to a specific position and can now be moved freely around the screen. One of the major new features is the addition of a new 24-bit internal RTG rendering system. Surface previews, preview/feedback during rendering, and animation previews now also operate in 24-bit. Image handling has also been updated, allowing the use of 24-bit images, backgrounds, and sequences in both Layout and Modeler. Furthermore, it is now possible to save and load Animation Previews. LightWaveRTG also incorporates support for datatypes, including PPC datatypes when available, and addresses the known stack overflow issues that could occur between Layout and Modeler.
One of AMIGA's most emblematic programs is, without a doubt, LightWaveSoftware that gave users of our beloved computers the ability to step into the shoes of 3D industry professionals. And although it was—and still is—a true marvel, for years it was lacking in the ability to run it at 100% and without conflicts on machines equipped with a dedicated graphics card. But that has changed. And it has changed thanks to the extraordinary work of our dear and tireless friends. Tolkien and Kikems (AmigaWave), who have been working intensively on the LightWave code for months to definitively adapt it to systems with a graphics card (RTG).
Main new features of LightWaveRTG
• System compatibility Amiga NG and RTG configurations.
• Native operation with RTG displays.
• New application to configure screen modes.
• Faster interface and screen redraw.
• Repositionable option panels.
• Stack overflow errors between Layout and Modeler have been resolved.
• New 24-bit RTG internal rendering.
• Preview of surfaces using RTG.
• 24-bit rendering preview/feedback.
• Preview of RTG animations with 24-bit backgrounds.
• Images, backgrounds and sequences in 24 bits in Layout and Modeler.
• Ability to save and load Animation Previews.
• Support for datatypes, including PPC datatypes.
• Numerous fixes and improvements aimed at increasing speed and stability.
—> Download
-> Jabirulo Patch all with AmigaOS 4, only if you need to use the locale setting with support for the euro.
From AmigaWe at tronics would like to especially thank Tolkien and Kikems And to the besttesting team, including SantiDarkG (creator of the new icons), S0yS0y, Javirulo, OscarLw3D, Balrog, and many other international collaborators who contributed their experiences using the new LightwaveRTG, for the extraordinary work done to return LightWave to its rightful place. And of course, we also thank them for the trust they placed in us by allowing us to share this information. en Exclusive with our readers.





A truly invaluable piece of work! Congratulations!!
Great news from Tolkien and Kikems! I'm going to devour it as soon as it comes out.